10+ years D&D, 7 years GMing
I have been a longtime lover of storytelling, I've been playing TTRPGs for years and even built my own connected world from the stories I wrote growing up. I mostly focus on Dungeons & Dragons and Call of Cthulhu, about a decade with D&D and around four years with CoC. These two are my main ones but I also played games like: Ironsworn, Vampire: the Masquerade, Cyberpunk, and Pathfinder 1e/2e as well. I'm not a master of every system, but I've played enough to understand what makes each of them tick. As for GMing, my main systems are D&D, about seven years and counting, and Call of Cthulhu for roughly three. I've dabbled in running other systems as well, but mostly in the form of oneshots or shorter campaigns here and there.
As a GM, I'm all about collaborative storytelling. I follow the rules, but I'm flexible when players want to try something unconventional as long as it makes sense. I don't let them break the rules, but I'm happy to bend them. My tables tend to shift easily from funny and lighthearted to dark and twisted when the story calls for it, adaptability is one of my strengths.
My players know me for two things: saying "You can try" whenever they attempt something wild, and cheering for "Come on, nat 20!" because I genuinely want to see their crazy ideas succeed.