Last reviewed: 20 July 2026. We re-check pricing and re-rank when tools change, and we say when we did. How we tested and where we're biased.
Every AI DM tool, compared
Start here. Find the job you're trying to do, then read that section.
| Tool | Best for | Free tier? | Paid price | AI model |
|---|---|---|---|---|
| ChatGPT | General prep, widest community | Yes | $20/mo | Bundled |
| Claude | Lore, long documents, tone | Yes | $20/mo | Bundled |
| Gemini | Feeding in whole rulebooks | Yes | $20/mo | Bundled |
| ScriptoriumGM | AI that reads your notes + rulebooks | Yes | $10–30/mo | Bundled, you pick per chat |
| Grimoire | Structured campaign, bring your own AI | Yes (1 campaign) | $5 founders / $10 | You bring it (MCP) |
| Archivist AI | Recaps from Discord or audio | 30-day trial | $10–60/mo | Bundled |
| StormScape | Campaign analytics from recordings | Yes | $9.99–29.99/mo | Bundled |
| Tabletop Arc | Recaps with timestamps back to audio | Yes (30 audio min/mo) | $9–19/mo | Bundled |
| MythWeaver | Generators plus 3D-printable minis | Yes | $12–18/mo | Bundled |
| LitRPG Adventures | Cheap bulk content generation | Samples only | $5/mo | Bundled |
| CharGen | NPC portraits and VTT tokens | 10 images/day | ~£10–40/mo | Bundled |
| Friends & Fables | Letting an AI run 5e for you | Yes (50 turns) | $20–40/mo | Bundled |
| Dungeon Alchemist | Battle maps | No | $44.99 once | Bundled |
| World Anvil | Publishing a setting, SRD lookups | Yes (with ads) | ~$15/mo | Art gen only |
| Foundry VTT | Running the session, AI via modules | No | $50 once | Via modules |
Pick by job
- "I just want help prepping" → ChatGPT or Claude, free tier. Genuinely.
- "My notes are a mess and the AI doesn't know my world" → ScriptoriumGM or Grimoire
- "I need battle maps by Saturday" → Dungeon Alchemist
- "I can't remember what happened in session 6" → Archivist AI or Tabletop Arc
- "I need 20 NPCs and I need them cheap" → LitRPG Adventures
- "I want to play, not run" → Friends & Fables
Why this list exists
In March 2026, Hasbro CEO Chris Cocks told The Verge's Decoder podcast he has "so much AI-based grist" in his personal D&D games "it would floor you." Animation, images, text, sound effects, voice cloning. The CEO of the company that owns Dungeons & Dragons uses AI constantly when he runs games.
But Hasbro won't put AI in official D&D products. "People just don't want it there," Cocks said.
That quote tells you where AI and TTRPGs stand. The publishing industry is drawing hard lines. The ENnie Awards banned all AI-assisted submissions for the 2025-2026 cycle. Foundry VTT's creator called AI in tabletop gaming "a betrayal." Inkarnate reversed its AI art policy after community backlash in October 2025. Meanwhile, at kitchen tables and Discord servers everywhere, GMs are quietly using AI to cut their prep time in half.
This guide is for those GMs. What each tool does, what it costs, whether it earns its place in your prep.
Looking for the workflow instead of the tool list? Read The AI DM Prep Stack: the three-phase session prep workflow that uses these tools in sequence.
What can AI actually do for your game?
Before the tools, a word about the ceiling.
Where AI saves you real time:
- Session notes and recaps. The single biggest win. Paste rough notes into any AI, get organized summaries in seconds.
- Name generation and NPC sketches. When you need 12 NPCs for a market district by Saturday, AI gets you 80% of the way there. You add the soul.
- Rules lookup. "How does grappling work in PF2e?" answered in ten seconds instead of ten minutes of flipping through PDFs.
- Brainstorming partner. Throw half-formed ideas at it and see what comes back. I use Claude this way constantly during prep.
- Encounter and side quest scaffolding. You get a solid first draft to riff on, never a finished one.
Where AI consistently fails:
- Producing anything with a point of view. Every tavern gets a mysterious hooded stranger. Every quest involves a missing heirloom. Your players can feel the difference between content you cared about and content you delegated.
- Maintaining long-term campaign memory. Vanilla ChatGPT forgets everything between conversations. Some tools solve this. Most don't.
- Replacing the DM. Friends & Fables runs a solid AI-powered game, but AI can't read the room when your rogue's player has had a bad day.
- Visual consistency. Getting the same NPC to look the same across five images is still a pain.
The principle that makes all of this work: AI belongs in your prep, invisible to your players. Use it like a research assistant, not a ghostwriter.
The tools, category by category
General AI assistants
The Swiss army knives. No TTRPG features to speak of, and still where most GMs start.
ChatGPT is the default. The free tier handles NPC generation, adventure outlines, encounter tables, and rules questions well, and there are more community prompts and tutorials floating around for ChatGPT than for anything else here. Custom GPTs and Projects let you build a persistent "DM assistant" with campaign context loaded in. What you pay for that ubiquity is blandness. Every NPC backstory arrives with a tragic past and a heart of gold unless you push hard.
Claude is my pick for deep prep. Lore documents, faction politics, holding a consistent tone across a long conversation: it produces noticeably better output than ChatGPT for that kind of work, with less of the flat "AI voice." Smaller TTRPG community, though, and it can go cautious on you when the material turns dark or morally gray.
Gemini fills a niche. A very large context window means you can feed an entire rulebook into one conversation, useful if your system has a 400-page core book. Best if you already keep campaign notes in Google Docs.
Pro tiers run $20/month across all three, and every one of them has a free tier you can do real work on.
One caveat on all three: a large context window is not the same as memory. Paste your whole campaign in and recall still degrades for details buried in the middle, and the conversation resets the moment you start a new one. The campaign-brain tools further down exist to close that gap. We wrote about why general AI doesn't know your campaign in more detail.
Dedicated TTRPG content generators
LitRPG Adventures ($5/month) has been around since 2021 and remains the cheapest dedicated option. Over 35 generators cover NPCs, dungeons, quests, encounters, taverns, cities, monsters, spells, and magic items. A public library of 250,000+ pre-generated elements means you often don't need to generate anything new. Supports D&D 5e, Pathfinder 2e, OSR, FATE, and homebrew. The interface is showing its age, and at $5/month I find it hard to care.

MythWeaver (free, $12 and $18/month) is the biggest of the dedicated generators, claiming 26,000+ DMs. Ten TTRPG-specific generation types (NPCs, villains, magic items, monsters, settlements, dungeons, quests, encounters), AI art with an artist royalty program, battle maps, and a campaign-scoped chat. It also exports 3D-printable minis, which nothing else here does. One catch worth knowing before you commit a campaign to it: everything it writes comes from training data rather than your uploaded rulebooks, so homebrew canon drifts unless you re-prompt it every single time.
CharGen (from ~£10/month) is the art-forward option. Purpose-built for TTRPG character portraits, it understands race, class, and equipment terminology natively. Session notes to NPC profiles to portraits to VTT-ready tokens in under an hour. Free tier gives you 10 daily generations. If you want consistent character art without wrestling with Midjourney prompts, this is it.

Friends & Fables (free to $40/month) isn't really a prep tool at all. Its AI, Franz, runs D&D 5e games with real rules enforcement: HP tracking, spell slots, conditions, turn-based combat. Think "play D&D with an AI DM." Useful for testing encounters solo before you run them, or for getting a game in when your group can't meet. The free tier is enough for solo play.

AI map generators
Dungeon Alchemist ($44.99 one-time on Steam) is the only AI map tool here worth paying for, and it earns it. Draw a rough room layout, pick a theme, and the AI fills in walls, floors, furniture, lighting, and props. Results look great. Multi-level support landed recently, and it exports to Foundry VTT, Roll20, and Fantasy Grounds with grids and lighting walls pre-configured. Buy it once, own it, never think about it again. It only makes dungeon and battle maps, so don't expect a world map out of it.

Session recaps and campaign memory
The category that's changed most since 2024.
Archivist AI ($10-60/month) automates recaps from Discord recordings, audio uploads, or text. It tracks entities as they appear, categorizing NPCs, locations, items, and factions. Searchable history, quest log compilation, one-click PDF recaps. The $10 base plan gets one campaign and four sessions per month, which is tight for weekly groups. The $20 Seasoned tier covers three campaigns and ten sessions.

StormScape (free tier, $9.99-29.99/month) is after something stranger than a recap. It records Discord sessions and generates campaign intelligence reports: character relationships, narrative arcs, pacing, player behavior. Give it a dozen-odd sessions and it will tell you which players engage most during political intrigue versus combat, which hooks your party ignores, where your pacing drags. Over 10,000 DMs using it as of March 2026, per founder Storm Burpee. Free Apprentice tier gets 2 campaigns and 5 reports. Primarily Discord-focused.

Tabletop Arc (free, $9, $19/month) is the newer entrant here and does one thing the others don't: every fact it extracts from your session links back to the exact timestamp in the audio where it was said. When the auto-built wiki claims your party promised the harbourmaster something, you can jump to the moment and check. It also keeps GM-private and player-safe versions of the same recap. Unlimited campaigns on every tier.
The DIY approach still works. Paste rough notes into ChatGPT or Claude with "Organize these into: key events, unresolved hooks, NPC state changes, and what the party plans next." Free, fast, good enough for many groups. You lose cross-session search and entity tracking.
Campaign brains: AI that knows your world
Newest category on the list, and the one worth reading slowly. This is where the "my AI doesn't remember anything" problem gets solved rather than worked around.
ScriptoriumGM (that's us) makes your own campaign searchable and AI-queryable. Free tier with Campaign Assistant access; Patreon tiers at $10 (Adventurer), $20 (Loremaster), and $30 (Legendary Guide) unlock more capable models and larger monthly budgets. Write campaign notes and the Campaign Assistant searches them freely; upload a rulebook and it stays private until you teach it, so the big reference PDFs only reach the AI when you say so. Ask "What did we establish about the Merchant's Guild in session 3?" and get an answer with citations pointing at the exact document. It also drafts and edits notes as proposals you accept or reject, generates images in the same chat, and imports an existing Obsidian vault with wikilinks intact.
Where we fall down: we don't do session audio. If your main pain is "I recorded four hours of Discord and need a recap," Archivist, Tabletop Arc, or StormScape are the right call and we'd rather you use them. There's no player-facing portal yet, and no VTT integration.

World Anvil is the established wiki-style campaign manager, and the only one of them with any AI at all. It's the pick for deep worldbuilders who want a public wiki with timelines and family trees, plus built-in 5e and Pathfinder SRDs and a Foundry bridge. Be clear about what the AI is, though: asset generation only. There's no assistant that reads your world back to you, and the free tier shows ads to you and your players.
Bring your own AI: the 2026 shift
This category didn't exist when the guide was first written. It's also the one most likely to change what you spend.
Every tool above with "bundled" in the model column pays for AI inference and passes that cost to you. A newer approach skips that entirely: the tool stores your structured campaign, and connects it to the Claude or ChatGPT subscription you already pay for, using an open protocol called MCP (Model Context Protocol). The tool never charges for AI tokens because it never buys any.
Grimoire (free tier, $5/month founders rate, $10 standard) is the clearest example. It stores your campaign as 14 typed entity types with real fields and relationships, wraps them in a knowledge graph, and adds a player portal with three visibility tiers. Point an MCP-capable client at it, approve the consent screen, and your AI reads your campaign live. AI is entirely optional; the product works without it.
The trade-off, since they compete with us directly:
BYO-AI wins on cost and model quality. You get whatever frontier model your $20 subscription includes, with no markup and no per-token quota, and the tool itself stays cheap because it isn't buying inference.
The setup cliff is what it costs you. Approving the connection is quick, but you have to be running an MCP-capable client to approve anything, and a GM who doesn't have one — or who bounces off the setup — gets nothing from the AI story at all. Bundled tools work on turn one. There's also no rulebook RAG in this model, since your PDFs never enter the tool.
Self-hosted MCP servers exist too, if you're technical: gamemaster-mcp and DM20 Protocol both give Claude Desktop a structured D&D campaign, free, with an afternoon of setup.
How to decide: if you already pay $20/month for Claude or ChatGPT and enjoy fiddling with tooling, BYO-AI is cheaper and you should try it. If you want to type a question and get an answer today, pick something with the AI built in.
VTT AI features
Foundry VTT ($50 one-time) sits on a contradiction. Its creator is publicly anti-AI, and the March 2026 policy bans AI-generated visual media in packages, but community modules with runtime AI features are explicitly allowed. FoundryAI gives you an assistant with 40+ tools including combat management, recaps, and NPC roleplay. Inworld AI integration enables real-time conversations with persistent AI characters. RPGX AI Assistant runs entirely on local models through Ollama, so campaign data never leaves your machine. There's also a Foundry MCP server if you'd rather drive it from Claude Desktop.
(If you're weighing VTTs themselves rather than the AI bolted onto them, we covered the field in our VTT comparison guide.)
AI art
For NPC portraits and handouts:
- Stable Diffusion (free, local): 5-15 seconds per image, runs offline, needs a decent GPU and setup time.
- Midjourney ($10-30/month): best for painterly, atmospheric concept art. Less literal.
- DALL-E 3 (included with ChatGPT Plus): best prompt accuracy when you need an NPC to look exactly as described.
- CharGen (above): best for TTRPG-specific portraits with consistency features.
The community workflow from GMCraft Tavern: write a prompt with permanent visual anchors (role, species, two physical features, mood, lighting), generate in bulk, export at 512x512 for tokens. An evening of batch generation gives you enough portraits for months.
How do you build a toolkit without overspending?
You don't need all of this.
The $0 toolkit (surprisingly good)
- ChatGPT or Claude free tier for NPCs, encounters, rules questions
- ScriptoriumGM's free tier or Grimoire's free campaign if you want the AI to actually know your world
- Copy-paste session notes into your free AI for recaps
This covers about 70% of what most GMs need. I ran campaigns for years with less.
The $20/month toolkit
Everything above, plus ChatGPT Plus or Claude Pro. Better models, longer conversations, image generation. This single upgrade makes your general-purpose AI far more useful for every prep task.
The "knows my campaign" toolkit, two ways
Two shapes here, and they cost very different amounts.
- Bring your own AI, ~$25/month: Claude Pro or ChatGPT Plus ($20) plus Grimoire ($5 founders rate, $10 standard). Your existing subscription reads a structured campaign. Assumes you're willing to set up the connector.
- AI included, $10/month: ScriptoriumGM's Adventurer tier. One subscription, nothing to configure, and it reads your uploaded rulebooks as well as your notes.
If you already pay for Claude or ChatGPT, the first is better value on paper. If you don't, the second is cheaper than starting an AI subscription just to feed a campaign tool.
The $50/month full stack
- Claude Pro ($20) for lore work
- LitRPG Adventures ($5) for bulk generators
- Archivist AI ($10) for automated recaps
- Dungeon Alchemist ($44.99 one-time, amortized) for maps
Content generation, session memory, maps, and a serious general-purpose AI. Less than a lot of GMs spend on sourcebooks.
How we tested, and where we're biased
We build ScriptoriumGM. It's on this list, and you should read the ranking knowing that.
Two things we do about that. We rank by job rather than crowning one overall winner, and we name the tools that beat us at specific jobs: Archivist and Tabletop Arc for audio recaps, Dungeon Alchemist for maps, Grimoire on price if you already pay for an AI subscription. Where we're weak, the weakness is written into our own entry.
Pricing and feature claims come from each tool's public pages as of 20 July 2026, and we've used every tool in the general assistant, campaign brain, and recap categories on a real campaign. The map and art tools we've used for individual sessions rather than sustained play. If something here is wrong or has gone stale, tell us in Discord and we'll fix it and date the change.
Frequently asked questions
What is the best AI dungeon master tool in 2026?
There isn't one, and any list that names a single winner is selling you something. These tools do different jobs. For general prep help, ChatGPT or Claude on the free tier. For an AI that knows your specific campaign, ScriptoriumGM or Grimoire. For battle maps, Dungeon Alchemist. For recaps from recorded sessions, Archivist AI or Tabletop Arc. Pick the job that's costing you the most time, then pick the tool for it.
Can AI actually run a D&D game as the DM?
Yes, with caveats. Friends & Fables enforces real 5e rules including HP, spell slots, conditions, and turn-based combat, and it works better than most people expect for solo or async play. What it can't do is read your table. A human GM notices when a player is having a rough night and quietly adjusts the evening around them. Nothing I've seen in 2026 comes near that.
Why does ChatGPT forget my campaign between sessions?
Because a context window is not memory. Everything you paste lives inside that one conversation, and when it ends the AI has no access to it. Even inside a long conversation, recall gets unreliable for details buried in the middle. Projects and custom GPTs help by re-injecting a fixed set of notes, but they're still a static blob rather than a searchable campaign. Tools that solve this properly store your campaign as structured data and let the AI search it live.
Is a free AI tool good enough for running a campaign?
For most GMs, mostly yes. The free tiers of ChatGPT and Claude handle NPC generation, encounter ideas, and rules questions perfectly well, and both ScriptoriumGM and Grimoire have free tiers that will hold a whole campaign. You start hitting real limits in two places: when your campaign gets big enough that re-pasting context every session becomes the bottleneck, and when you want the AI to cite your actual rulebook instead of guessing from memory.
Do I have to pay for AI twice?
Not necessarily, and it's worth checking. Tools that bundle AI include inference in the subscription price, which is simpler but means you're paying for model access on top of whatever consumer AI subscription you already hold. Tools that use MCP to connect to your existing Claude or ChatGPT subscription don't charge for tokens at all. The bundled route costs more and works immediately; the BYO route costs less and requires setup. Neither is wrong.
Will using AI get me banned from publishing or awards?
If you're publishing, take this seriously. The ENnie Awards banned AI-assisted submissions for the 2025-2026 cycle, Foundry VTT's package policy bans AI-generated visual media, and Inkarnate removed AI art from its marketplace. For your home game, none of this applies. Nobody is auditing your prep notes.
Should I tell my players I use AI?
Your call, but the community norm has settled somewhere reasonable: AI in prep is widely accepted, AI-generated content presented as your own work is where people get upset. If you use AI art at the table, saying so costs you nothing and avoids an awkward conversation later.
The community debate
Pretending this is all settled would be a lie. The TTRPG community has strong opinions about AI, and they get heated fast.
The 2026 GDC developer survey put the share of game developers who view generative AI negatively at 52%. The ENnie Awards banned AI-assisted submissions. Nightfall Games faced a scandal when an artist secretly used AI for the Terminator RPG. UK Games Expo was criticized for promoting AI-illustrated content.
On the home game side the picture is different. Browse r/DungeonMasters or r/DMAcademy and you'll find threads full of GMs sharing how AI helps with prep, notes, and brainstorming. The community has broadly settled on a pragmatic middle: AI for prep support is accepted, AI replacing the human DM is controversial, AI-generated published content remains contentious.
My own position: AI is a tool, and tools don't have morality. A hammer builds a house or breaks a window. What matters is whether the game your players experience feels personal, surprising, and human. If AI handles admin so you have more energy for the creative work, good. If you're letting AI write your adventure and reading it aloud like a script, that's something else.
The best quote I found during research came from StormScape founder Storm Burpee: "The future of AI in tabletop RPGs isn't going to be driven by industry adoption. It's being shaped by tired DMs who just want their Sunday afternoon prep to take 45 minutes instead of 5 hours."
That resonates.
Where is this heading?
Wave 1 (2022-2023) gave us discrete generators. "Give me an NPC." "Give me a tavern name." Useful, disconnected from your actual campaign.
Wave 2 (2024-2025) brought session memory and campaign context. Tools like Archivist AI and StormScape ingest real sessions and track months of play. CharGen built workflows from notes to art to tokens.
Wave 3 (2026) is AI that reads your campaign live. Ask for an NPC and you get one that fills a real gap in your faction web, because the AI has read all 14 sessions. An AI that knows Captain Veyra always wears a silver tide-ring because you established it in session 4, and has never contradicted it. This year Wave 3 split into two shapes: tools that build the AI in, and tools that hand your structured campaign to an AI you already pay for. Both are betting on the same idea, that structure beats context-stuffing.
The tools that win long-term will be the ones that understand your world, not the generic fantasy template.
Where to start
The AI tools available to GMs in 2026 are useful in a way they simply weren't two years ago.
Start with a free tier of ChatGPT or Claude and see whether AI-assisted prep suits your style. If it does, add one specialized tool for your biggest pain point. Session notes eating your life? Archivist AI. Need maps fast? Dungeon Alchemist. Want your campaign knowledge searchable and cited? Give ScriptoriumGM a look.
Once you've picked your tools, the question is how to sequence them. We wrote a step-by-step AI DM prep workflow with the exact prompts and time budgets that turns this toolkit into a repeatable 45-minute prep block.
The Hasbro CEO gets it, even if he can't say it publicly. Use the tools. Keep the creativity yours.
What's in your prep stack right now, and what did I miss? Tell us in our Discord — we update this guide from what people report there.


